WARDOGS FOB Guide: Building, Supplies and Hammers
What a FOB Is For
A Forward Operating Base is the team-infrastructure layer of WARDOGS. Built well, it gives your team:
- A defensible position near the Control Zone, and cover for your spawn vehicle
- Mortars that reach enemy FOBs and choke enemy advances
- Anti-air, from basic manually aimed rockets up to serious SAM emplacements
- A drill that can pull the Hot Zone to you (see towers and drills)
- A steady stream of cash and Support XP for whoever builds and maintains it
Building One
- Buy the FOB box from the base vendor. It is an item you carry and place.
- Carry a hammer. Nothing is built without one.
- Get supplies to the site. Supplies go in your backpack, or in supply crates carried by trucks and helicopters.
- Place the box, then unload supplies into it by hand from the crates. This step catches people out — dropping a crate nearby does nothing on its own.
The three supply types
| Supply | Feeds |
|---|---|
| Building | All fortifications and emplacements |
| Fuel | The drill that pulls the Hot Zone toward your FOB |
| Ammo | Mortars and anti-air emplacements you have built |
Mortars consume ammo and drones consume mechanical parts, and both draw from the stock inside the FOB you are firing from — a mortar with an empty FOB behind it is scenery.
Hammer Tiers
You start with the basic hammer: slow, and limited in what it can place. Levelling the Support track unlocks better ones that build faster and unlock more structures. The reported milestone from the beta is the tier-3 hammer, which opens up anti-air systems, mortars and kamikaze drones — the point at which a FOB stops being cover and starts being a weapon.
Placement Beats Design
Beta builders were unanimous that location decides a FOB’s value more than layout does. Practical criteria:
- Close enough to matter, far enough to survive. A FOB inside the zone is a magnet; a FOB 200 metres behind the fighting keeps supplying it.
- Cover for the spawn vehicle. Protecting it is worth more than another wall.
- Line of sight for anti-air. Denying enemy helicopters the airspace above the zone is one of the highest-leverage things a team can do.
- Terrain over walls. Buildings and hills stop shells; wooden fortifications mostly stop bullets.
FOBs Are Fragile — Yours and Theirs
Two mechanics make FOB warfare fast:
- One IED destroys a FOB. Reported payout is around $2,500 and 500 Support XP. Two IEDs kill an enemy spawn vehicle, worth roughly $15,000.
- A FOB can be hacked. It takes roughly 30 seconds, makes a loud noise that alerts defenders, and hands the position — and its emplacements — to the attacker.
Which is why FOB camping was, across the playtests, usually the losing strategy. The pattern that won matches was a mobile group following the Hot Zone with medics keeping people alive. Build a FOB to support that group, not to live in it.
Team Roles Around a FOB
A functional FOB usually has three jobs running at once: a logistics driver or pilot ferrying supply crates, a builder on the hammer, and infantry holding the ground around it. All three earn well — supply delivery, construction and repairs all pay cash and XP, which makes logistics one of the more reliable incomes in the game even when you never touch the objective.
Sources: TacticalNed’s mechanics breakdown, the Wardogs Building Community’s build series, and DemoMan0351’s beta tips (Aug 2026). Hammer tiers and payouts are beta-era figures — BULKHEAD has confirmed progression changes for Early Access.
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